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Review

2022 in Review

December 31, 2022 by Tim Chan

Another year complete. Time for a year in review post! These post are mostly for my own personal reflection to keep a record for my ups and downs.

I missed my 2020 and 2021 in review, with COVID and everything around the world I was a bit depressed and frankly lost my motivation and my writing habit, luckily I am now back on track 😀

Moving to Canada

One of the biggest highlight for this year is that my wife Vivian and I had decided to move to Vancouver Canada, with me taking a master’s degree in the Centre of Digital Media. It was a big decision to make and Vivian and I had fought about this a few times and eventually we decided it was the right decision to make. 

I was looked forward to start a new life in a new country and getting closer to the NA UX scene which is way more mature than Hong Kong. Hopefully I can learn some new ideas here that I can contribute back to the UX community in my hometown.

It has been almost 4 months now since we moved here and I have started getting used to school life and the country’s slow pace. We made new friends, tried new activities (carving pumpkin, ice-skated…), saw new animals (Racoon!) and Vivian got a good animator job making a decent salary. 

Obviously not everything is sunshine and rainbow. I also saw the bad side of the city (for example, the amount of homeless people on the street shocked me when I first arrived) but so far the positive outweigh the negatives. Only time will tell whether we made the right move.

UX community building

Coming from Hong Kong where UX is still in its infancy, it had always been my dream since I became a UX designer that one day Hong Kong’s UX maturity will be able to match the states.

The challenge is that there is a knowledge gap for a lot of Hong Kong designers since the medium for most UX knowledge out there is in English, whether it is in the form of articles, videos or podcasts. Those that are less literal in English had a much harder time to cosume UX knowledge than than those that speak both languages.

Having the privilege to study abroad and speak both Cantonese and English, I see it as my duty to contribute back to the city that raised me. The plan is simple: Learn as much as I can and bring knowledge back to the community. To do so, I need to build a community first.

Hong Kong Cantonese UX scene

This was a great year for my UX community building, before I left Hong Kong I hosted a first ever Cantonese UX in-person meetup with over 80+ attendees, with the support of sponsors and senior design leaders I invited as guests, we were able to secure a venue and also provide free drinks and snacks.

If I told myself 5 years ago I will be able to pull this off I would not have believed it! I am grateful for everyone that showed up and the volunteers to make this happen.

At the same time, I was quite emotional because while I did my small part to contribute to the Hong Kong UX community, I also had to leave due to the political situation there. It was a tough choice and I always thought there were so much more potential for the Hong Kong UX scene to grow.

Eventually, I thought it through. Even-though I am not physically in Hong Kong, I can still bring the Hong Kong designers together by building virtual communities and sharing what I learned in North America, which is exactly what I did. More on that in the next section.

North America Cantonese UX scene

I kicked started my quest to create a Cantonese UX community outside Hong Kong and had good progress so far. I originally targeted Canada only but thought it would be cool to expand it to USA as well because there is also a big Cantonese community there.

I promoted the Eventbrite event on LinkedIn, around 40 people attended and 30-ish people joined the private Discord server after the event. 

So far I have created two UX communities in two places and I think it might be a good idea to write down what I learned in the future. Both communities began as an experiment and hopefully as the number grows the community will become more active and we can create a closer bond with each other.

My blog and audience

This year, I have published 2 articles:

  • Evidence based imposter syndrome
  • 10 Lessons I learned working in a global bank as a designer

Not the most productive year so far, but the later article was doing quite well in terms of views and comments. I guess I have hit the right spot for people and promote it on the right platform. I followed up by DMing people that read my article for feedbacks and they gave me some suggestions on what topics I should explore in the future based on the points I made in the article. 

One of the positive side effect since I invested more time in writing is that I am able to inspire more people to want to write about UX, and one designer friend of mine did just that. I am glad my humble contribution to the UX scene has sparked the interest of people. That is great, we need more quality contents!

News letter

For the most part of 2021 my news letter has been dormant, mostly because I didn’t pay too much attention to it. Initially I set it up just for fun and to learn about how WordPress works because I knew very little about blogging and building an email list. 

However, I decided to send out a 2022 wrap up news letter to my 12 subscriber by the end of December because I want to get serious of building an audience. Going forward, I hope to increase my subscriber numbers and create automated email sequence that can enage them further.

Podcast

Back in 2019 I launched a podcast called UXwanabe with the aim to help wannabe UX designers to get into the field in Hong Kong. It was a fun experiment and I learned a ton about how to interview guests, editing and a bunch of technical stuff to set up a podcast.

The response was quite positive, I had a cumulative of 653 plays (total includes all downloads and any stream of 60 seconds or more across all platforms) so far. I am quite happy with how the result turned out, considering when I first started I was refreshing the dashboard everyday hoping the listening count to increase but it only grow by single digit per day and on some days didn’t grow at all.

Moving forward, I have decided to put the podcast on pause because my priority for 2023 is to create more written content and increase my email subscriber count because in-depth content is where my strength lies.

I am also eager to explore creating YouTube video in 2023 based on my most popular articles in both English and Chinese to test the water, just another experiment I want to run to learn the in and outs of this medium.

Business

Back in March 2021, I did two coaching session for 2 people in the UX community I created. I made around USD1,000 from these sessions which made me incredibly happy, not because it was a big amount, but because it was money I made outside my 9–5. 

Throughout my life, like most people, I haven’t developed ANY money making skills. Interview skills? Sure, I showed up to an interviewed and two rounds in I have a job. Then I show up to work and collect my pay check. I am not discarding the fact that I am skillful in my design craft, but I truly believe not having business skills makes me vulnerable and is always at the mercy of someone else.

Looking forward in 2023, I will look for opportunity to productize my knowledge (could be ebook, course, coaching etc.)

Health

Sleep

I have been staying up too late at night, usually until 3 am. Not sure when did I form this habit, maybe mainly due to the fact that I don’t have to wake up early in the morning in most days as a master student. 

I believe this is bad for my health and moving forward I intended to introduce a “no-screen-time” rule 2 hours before bed and spend time on reading fictional books (Dune). Self-help is a NO for me before bed time because my brain will constantly think about work examples if I read those books.

Working out

I also did less than 10 workout this year, which is really not ideal (actually quite pathetic), working out has always been an uphill battle for me since I lost the habit. Looking forward, I aim to reintroduce this habit and hopefully get rid of my growing belly.

Hobby

My favorite hobbies are origami and video games. In late 2022, I realized I was spending too much times on video games and it didn’t achieve anything meaningful for me as I am definitely not going to become a pro-gamer or streamer. 

This also meant I did not spend enough time on origami, so I made the tough decision to delete DOTA2, my favorite video game such that I can focus on other things that has higher priority to me.

I did hold a few origami workshops for my school, but I really want to focus more on creating my original origami models, I hope in 2023 I can give it more love.


My goal for 2023

My focus for next year revolve around creating more content and having a healthy life style. Below are my main goals for 2023:

UX community building

Create at least 4 event with guest speakers from major tech companies.

My blog and audience

  • Write at least 12 high-quality article about UX 
  • 10x my subscriber list (13 subs so far)

YouTube video

Create at least 4 videos in both Cantonese and English based on my most popular articles.

Business

Launch a product (ebook, course, coaching etc.)

Health

  • Go to bed by 11.30pm
  • Go to gym at least 3 times per week

Hobby

Design 3 origami models.

Closing thought

Overall I want to rely on systems and habits rather than will power to achieve my goals. I will spend some time later to breakdown my goals into monthly and daily goals, and make sure they exists in my calendar. Knowing myself well, things that are not on my calendar will not get done.

Looking forward to revisit this article in the end of 2023 to have everything check off. Wish me luck!

Filed Under: Personal Tagged With: Review

What it’s like working in Agency, Startup & Corporate

May 2, 2020 by Tim Chan

An illustration of a group of people chatting

Picking an industry is hard when you first started out as a UX designer as you hardly know anything about them. It is even harder in Asia, as there weren’t many resources that is written around this region.

Having born and raised in Hong Kong, and have worked in Agency, Startup and Corporate, I want to share with you my personal experience and feeling on what it is like working in there, such that you have more idea to help you make a decision. Remember to not just take my word for it as every company is different.

Agency

Pros

Exposure to clients — The advantage of being an outside firm is that you can navigate around the client’s corporate structure and have chances to meet and present your design to C-level stakeholders directly. This forces you to become good at public speaking and if you can impress clients, you will be on a smooth path to promotion.

Experience the whole UX design process — You will have the opportunity to run user interviews, do prototyping, run usability tests… all the standard UX process. The reason you get to do all that is because nowadays firms charge clients for all these activities, so it is good for you that you can put all these UX artifacts into your portfolio.

Huge earning potential — The salary is competitive, and there is also opportunities to earn more. When you become a manager, your job became a sales person with design background, and you will have to fulfill a quota and bring in clients. You get commissions a for the clients you bring in and if you are good, the earning potential is much greater than working in-house.

Perks — To retain people, the company is willing to spend money on events such as boat trips, Hackathons, game nights…etc. There are also a lot of learning resources that you can tap into, if you have the time to read it.

Exposure to different projects — You don’t have to worry about getting bored or feeling stuck working on the same project for too long because there is always variations on the type of clients that comes from different industries.

A morden agency office
Photo credit: The Secret Little Agency

Cons

Stressful— Agencies in Hong Kong can be very stressful. Leaving work at 10 p.m. and working on holidays/weekends is not uncommon. I have had the unfortunate experience to witness someone worked 30 hours straight and another person worked until 4 am to prepare for a client presentation.

Workaholic culture — People in agencies are willing to give up their personal time to get things done. They would take weekends into account as workdays, and I have also seen people asking for manager’s permission to leave work “early” at 7 p.m.

Poor project management —For an agency, taking in all the clients they can when the market is good is all that matters. Higher up decides the deliverable date with clients and designers where not part of the project planning meeting. This leads to the firm taking in more then they can digest, and as a result the downstream suffers from impossible timeline.

Improper UX deliverable — On the surface, UX designer gets to do standard UX process such as user research. However, these activities are often not completed in a professional manner due to the lack of formal training on UX methodologies and lack of time to properly digest and analyse research findings. In the end, it just became a checkbox item in the deliverable that says “we done it”.

Lack of knowledge sharing — Due to the stressful environment, turn-over rate is really high. The consequences of this is that knowledge is not well documented and passed on. People are forced to keep reinventing the wheel on occurring problems such as “Techniques on handling clients” or “How to run workshop” since they don’t know what is the best way to do things.

Unclear project goals—People that pitches the deal to the client, the designers that do the work, and the people that represent the client are all different group of people. Hence, communication problem occurs as designers has no idea what the sales people sold to the clients. What is the project goal? What is the customer’s pain-point? The answer usually exist in vague form such as “The goal is to rebuild the client’s website and the pain-point is the website is really outdated”. In this kind of environment, designers is nothing more than glorified pixel monkey.

Startup

AirBnB office
Photo credit: AirBnB

Pros

Get to wear many hats — In a startup, there isn’t a lot of people around, so you get to do a lot of things. Apart from design, you might have to work on the project plan, write copies and even do a little bit of QA. It gives you the learning opportunity to understand the different kind of jobs that contributes to make a software company work.

Flat culture —There very few layers in the chain of command, this means quick decision making process and often times this is what a UX designer need because this gives them the freedom to try new things, fail, and iterate their design.

Rapid promotions — It is much easier to get a promotion because there are not many people around, and startups is often more generous to offer promotion as a way to retain their employees, as an alternative to huge salary raise and as an incentive to make employee stay longer.

Encourage innovation — For startups, they are still figuring out what is the direction for the company, so the culture encourages innovation and coming up with new ideas. It is much easier to get management approval on trying out new technology or new frameworks.

Flexible working hours —Most startups don’t need your physical present, for that reason, more and more company has allowed their workers to work on flexible hours and work from home as long as work is delivered on time.

Cons

Low pay —Unlike Sicilian Valley or the western scene, startup around here is not known for their high pay, according to Startups HK:

Hong Kong startups will start off at HK $15,000 for fresh grads / junior level and will pay up to $60,000 per month for advanced designers, which works out to about US $23,000 and $93,000 a year respectively.

That’s why they usually make up for it in coffee machines, ping pong table, snacks, couches and beer Friday etc.

Weak brand —If your the startup is not well-known, people don’t know what you do and might also have wrong perception on your design ability because startup tends to have a more relaxed hiring restriction compared to big companies. i.e. People with less or no formal design experience is hired

Lack of structure —A company that is just starting out will not have a strong structure. You will be expected to figure things out on your own with no guidance. Oftentimes you will not be able to get the feedback you want when you needed it. For example, it is impossible to gain any good design feedback if your manager is not a trained designer.

Lack of resources — Startup usually does not have a lot of spare resources to go around, so sometimes they will not be able to pay for the seminar you want to go to or spend money on usability testing, less bonuses…etc.

Lack of Job security — Unlike an establish corporation, a startup can go out of business any time if they run out of funding or fail to find product market fit.

Work gets repetitive — In a startup, you might be only working on one product or one app. This can get boring pretty quickly after 1 or 2 years.

Lack of growth — Because of the small team size, the likelihood of meeting someone smarter than you is much smaller compared to a company with a bigger team size. In the worse case scenario, you are the smartest UX in your design team, and that severely limits your ability to grow.

Corporate

A photo with a group of people holding gears

Pros

Resources — Corporate has money. They can afford to invest in their designers on luxurious items such as paying them to go to conferences (e.g. Nielson Norman Conference), setting up a design system team, creating a UX copy writing team, or even hire a team of researchers. This helps to take some of the burden off the UX designers and everyone can also learn from the experts from these areas.

Brand — A big corporate with a good brand helps people to understand who you are and what you are capable of. Working in a well respected company quickly implies your ability.

Well paid — Smart people can command high salary, and big corporate can afford to pay them that amount and that also benefits you. This also means you have a higher chance to work with smart people compared to small companies that couldn’t afford them.

You can specialize — In a small company, you might have to wear many hats, for example, UI design, copy writing, and run your own research. This may not be ideal if you prefer to focus on just doing one thing. In a big company, things are more specialized and you get to go deep on a subject.

Change jobs without leaving the company — With so many products and projects with their own budget and management team, a big company can be seen a collection of mini-companies. If you are not happy with where you are, you can apply to other teams and start fresh without the hassle of leaving the company.

Good perks — Above market norm on paid vacation days, good coverage on medical, insurance, housing allowance…etc.

Big impact of your work— As a designer’s own satisfaction, it feels good to know that your work that can be used by a lot of people.

Cons

Everything is slow— Project often involves multiple stakeholders and decision makers, and this inevitably slow things down and impact the efficiency. Project takes at least 3 months to complete compared to 3 weeks in a startup. For those that are impatient, this may feel incredibly slow.

Work on a small part — You become a small cog in a big machine, this means that sometimes you are working on a small part of the product or doing changes on existing design, instead of building brand new product for features from scratch.

Politics —This is inevitable when the place is full of people. It is common to see people fighting for attention & resource. You don’t have to be a part of it, but you must learn the rule of the game, and how to deal with it.

Difficult to get recognition — In a big company, one must work extra hard to gain noticed, otherwise you boss might never know what you do (or even that you exist). If your work is not recognized, it is very hard to get a promotion.

Illustration of 2 person connecting with each other

Conclusion

Depending on your UX journey and what you want in life right now, there are two strategies you can use in terms of finding the best industry that suits you:

  • Prioritize getting a UX title
  • Prioritize learning

Prioritize getting a UX title

If your resume doesn’t say you are a UX designer, you can basically forget about big corporate and agencies if you go through the front-door of applying online. You will never get pass HR. If you knew someone inside or you can strategically reach out to the hiring manager, that is another story.

Generally speaking, you would have better luck to work in a startup as the barrier of entry is much lower. Here is how I rank the difficulty of getting into each of these industries with zero design related background.

  1. Startup
  2. Agency
  3. Corporate

Prioritize learning

If the most important thing for you right now is to grow, you should start with a big corporate with a mature UX team. Corporate has the right structure, people and resources to help you achieve that goal. Be careful though, just because you are dealing with a big company, it doesn’t mean the UX team and its process is well established. Make sure you find out about their UX team size before you apply.

However, big corporate is hard to get into as they prefer to hire people with more experience. In that cases, consider going after agencies. While it maybe stressful and demanding, you get to learn a lot of the soft skills such as presentation skills and the art of addressing stakeholders concern, which will be useful for the rest of your career.

Now if everything else fails, go for startups where the barrier of entry is lower. You still get to learn and do a lot of different things such as research, where in a big company it will be considered as someone else’s job.

Filed Under: Career development, Job interview Tagged With: Careers, Review, User Experience, UX

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About

Hi, I am Tim Chan, I want to help you get promoted as a design lead!

Previously, I lead a team of 10 at HSBC as a Product Design lead.

I share my experiences, mindset & strategies on how to climb the design ladder in my newsletter.

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